0.3.5 Patch Notes: Alpha Preview

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0.3.5 Patch Notes: Alpha Preview

Category : News

New Features

Prizm Lounge (Founders Map)

  • New items
    • 3 Futuristic Clothing Sets (no stats) including helmet
    • Exclusive drinks & potions
  • New Quests.
  • VIP area – only Prime Collectors (100$+) can enter this area.

Allegiance PvP System

  • Guilds may now pledge allegiance to Tethis the God of Water & Piphos the God of Fire. Opposing guilds can freely attack each other without consequence, including inside guardzone.
  • Fire & Water armors are craftable and wearable for members of aligned Guilds.

Player Parties

  • Players can now form parties of up to 5 people.
  • Autoloot while in a party distributes items and gold between nearby group members.
  • /createparty to create a party.
  • /invite to invite a new party member.
  • /leaveparty to leave party.
  • /groupautoloot to change loot distribution. (on by default)
  • /listgroup lists the members of your group.
  • Most party commands are accessible via radial menu.
  • Party member positions visible on map.

Fishing

  • New fishing skill and ability
  • 6 types of fish on Celador
    • Barrel Fish
    • Tero Fish
    • Spotted Tero Fish
    • Four Eyed Salar
    • Razor Fish
    • Golden Aetherfish
  • Fish schools added to waters of Celador/Outlands.

Catacombs

  • Catacombs level 2 spawn has been revised.
  • Updated Catacombs monsters’ loot and increased difficulty.
  • Death’s swing speed has been adjusted.
  • Add catacombs dungeon marker to the map
  • Death now speaks…

Changes

Combat

  • Combat Skills Split: Combat/Combat Support.
  • Combat Skill Cap Lowered: 400 (from 500).
  • Combat Support Skills Cap: 200  (effectively increasing Total combat related skills points to 600).
  • New Skill Added: First Aid.
  • Weapon trail effects added.
  • New visual effects for combat abilities.
  • Combat Ability Added: Onslaught.
  • Combat Ability Added: Leap.
  • Combat Ability Added: Charged Bolt.
  • Combat Ability Added: Quick-Strike.
  • Combat Ability weapon assignment revised.
  • Shield can no longer be used with 2H weapons.
  • Queued Triggered Abilities now show up on Buff Bar
  • Wide Swipe Switched to triggered ability. Damage Now a factor of weapon used
  • Backstab damage increased.
  • Stealth now stops sprint.
  • Sprint no longer breaks stealth.
  • Stealth now takes armor into consideration and removes user from combat (Does not apply armor penalties if target has not moved since initiating ability.)
  • Regen Heal rate adjusted.
  • Added a primary ability to the halberd.
  • Critical Hit Chance increased and factors weapon speed
  • Damage Rescaled
    • Passive
      • Stats: Increased from 0-30% to 0-40%.
      • Skill: Increased from 0-25% to 0-65%.
    • Critical
      • Piercing Damage +30% (Up from 20%).
      • Slashing Damage + 20% (Up from 10%) + Bleed Effect : Damage increased from 2-4 to 4-8/tick.
      • Bashing: +10% (Up from 5%).
    • Active Abilities:
      • Rend: 25%.
  • Necromancy:
    • Souldrain spell has been revamped.

(Deals a small amount of damage directly, along with an extended HP drain from target to caster)

  • Manifestation:
    • New spells Greater Heal, Poison & Cure.
    • Reagents: Some spells require reagents others provide bonuses when reagents are present.
    • Reagent Bonuses
      • Decreased mana cost.
      • Increased skill gain.
    • Add progress bar for spell casting.
    • Mana Gathering ability: Temporarily boosts mana regeneration while standing still.
    • Spell Buffer Effect adjusted.
    • Added Spell Queuing : When AutoTarget is disabled you can now queue target while spell is being primed.
    • Spell Interrupt: Lowered interrupt chance on regular hits, increased interrupt chance on crits (from 1.5 to 2.5) magic has a 3x base interrupt chance.
    • Chain lightning doesn’t target PVP now when not flagged.
    • Can now Block/Dodge and Parry While Casting with a 30% chance penalty.
    • Damage
      • Base Spell Damage From Int: Increased 25% to 40%.
      • Base Spell Damage From Skills: Increased from -30% – 50% to  -30% to 80%.
      • Spell Crit: +20% Damage.
      • Crit chance and damage for Fireball reduced.
  • Combat Bug Fixes
      • Bonus Block chance from skill was only being partially applied.
      • Critical damage now being properly applied.
      • All weapons were being treated as balanced STR/AGI. Now they are being factored as their appropriate statistic.
      • Less instances of random north facing while casting.
      • Wideswipe is no longer considered an AOE.
      • Aura of Fire upkeep & damage adjusted.
      • Taunt fixed.
      • Leaving combat after combat ability use.
      • Changing combat stance not responding.
      • Backstab slow effect fixed.
      • Females no longer use male sounds for combat abilities.
      • Stagger effect on blunt critical fixed.

Crafting

  • New Crafting Window.
  • Recipes can now have a small chance to be acquired through salvaging items.
  • Craft button now reopens and updates after crafting an item.
  • Disable resource usage for improvements.
  • Skill gain revision:
    • Slow mid-range crafting skill gain has been revised.
    • Tweaked skill gain rates for crafting to better reflect skill required to create the item.
  • Crafting Bug Fixes:
    • Fix for improvement chance not resetting between crafting items.
    • Durability fixed, weapons and armor now last substantially longer in accordance with their quality.
    • Spears now can be improved.

General

  • Coins now have denominations in Platinum, Gold, Silver & Copper.
  • Total Skill Caps and Individual Skill Caps doubled. (Individual cap 50 -> 100, Total 400 -> 800).
  • Early Criminal System implemented.
  • Debuff/Buff UI Bar.
  • New Inventory UI with list function.
  • New Skills Window.
  • New Minimap.
  • Monster loot revised.
  • Monster casting AI has been improved.
  • Monster casting is only interrupted by special combat abilities.
  • Major revision and increases in specific levels of skill gain.
  • Merchants now sell base raw resources.
  • Merchants now buy goods at a much lower price.
  • Players are now denied access to locked houses unless they are partied/guilded with the owner.
  • Graveyard, Cultist Ruins & Black Forest monsters revised.
  • Greater availability of Cobalt & Blightwood in Outlands.
  • Cotton yields increased from 2 to 5 per plant.
  • Character run speed slightly increased.
  • Attacking yourself with a single target spell now causes damage.
  • You can no longer gain casting skills on yourself.
  • Default chat is now broadcast as a “say” that sends chat messages to everyone within 30 units.
  • Screen effects diminish with health.
  • Players can now delete characters on their account.
  • New players now start in padded armor.
  • Added back and quit buttons to front end UI.
  • Weight changes:
      • Remove max weight on all containers except bank and backpack (All other containers capped at 2000).
      • Backpack max weight has been increased (200 + Strength).
      • Intermediate resource weights (refined resources) have been cut in half (0.5).
      • Bank max weight is now 1000.
  • New NPC for the Eldeir Village.
  • NPCS no longer reveal automatically and their reveal range has been reduced.
  • Eldeir Village now has an Announcement board.
  • Added +25 new lighting decorations.
  • Added recipes for fishing pole & new lighting decorations.
  • Animations for mining and chopping trees have been updated.
  • New art for pouch.
  • Add new resources to resource bags on Test Shard.
  • Packed objects now decay when placed not at a house…
  • Increased range on cooking.
  • Add tips to loading screen.
  • Added lights to arena.
  • Mead now makes you drunk.

Bug Fixes

  • HP bug causing reduced player HP has been resolved.
  • Fix to rapidly changing targets.
  • Removed training on minions.
  • Mobs now give up chasing after a while.
  • Mobs will pursue enemies that go out of their line of sight.
  • Mobs won’t try to flee to impassable locations.
  • Fix depth issues with scroll windows.
  • Fix to catacombs treasure chests.
  • Catacombs portal quest fixed.
  • Catacombs Priest Sermon now works as intended.
  • Fix Rogue skill gain.
  • Fix for autoloot.
  • Spiders nests fixed.
  • Guard protect now checks to see if the attacker is in a guard region also.
  • Guards now attack when attacked.
  • Fixed errors with Super Guards conversing.
  • Pets stop aggroing when you tell them to.
  • Channeling skill should now gain normally.
  • Removed the crafting resource exploit.
  • Fixed bugs with erroneous player statistics.
  • Fix for paperdoll stats display.
  • Issac dialogue fixed.
  • Rubberbanding addressed.
  • Per-Thuas not Perthuas.
  • Treasure maps no longer vanish upon changing regions.
  • Weights corrected on some raw resources (silk, leather hides).
  • Sacred Cactus Extract no longer looks like a cactus.
  • Fix to hireling merchant spawners not resetting.
  • Fix for Catacombs map changing to Celador.
  • House Blueprints no longer default to radial menu.
  • Block skill gains when dead.
  • Block regeneration when dead .
  • Fixed rendering issues on screen resize.
  • Fix for mobs always facing north while casting
  • Fix depth issues with scroll windows.
  • Animal Ken: Evaluate ability working again.

Source: http://shardsonline.com/0-3-5-patch-notes-alpha-preview/