Release 0.3.1 Patch Notes – Servers Updated

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Release 0.3.1 Patch Notes – Servers Updated

Category : News

  • New Quests
    • Not All Is As It Seems – Something is amiss in the village. It’s time to figure out what’s going on.
    • No More Room in Hell – Search the graveyard for clues on the undead.
    • Bane of the Elder Gods – Destroy the Cult of the Star Dweller, or join them.
    • Higher than the Sky – Bring Sacred Cactus to the Seer.
    • What Remains of the Artificers – Bring artifacts to the Archeologist
    • Send It Back to Hell – Slay the demon in the graveyard.
    • Neophyte of the Elder Gods – Join the Cult of the Star Dweller.
    • Citizen of the Republic – Become of repute to the Village.
    • Powering the Dead Gate – The relic has magical power to it. What is it drawing towards?
    • Men of the Forest – Investigate the monoliths in the Black Forest.
  • Loyalty Reward Window
    • You can now redeem loyalty points using the /loyalty command. These are account based so once they are redeemed they are gone. NOTE: These points will reset *if* we do a character wipe.
    • Available rewards (to be expanded)
      • Unicorn Horn – 100
      • Flower Hat – 100
      • Cat Ears – 500
      • Devil Horns – 1000
      • Halo – 2500
      • Starry Mage Hat – 5000
  • Item Balance
    • High end items are more rare
    • Merchants buy things for less
  • Resource Balance
    • Increases resource counts in sources
    • Added more stone/iron/cobalt nodes to the map.
  • Item Repair now has a resource cost associated with it. It is up to half the resources used to create the item based on how damaged the item is.
  • Added Cobalt Ingots recipe
  • Added some of the base stats for armor to the tooltips (does not apply to armor already in the game)
  • Fixes
    • Put the weapon back in your hand after harvesting using a tool
    • Iron/Cobalt nodes now regenerate correctly
    • Harvesting skill now affects how much you get out of a source before it’s depleted
    • Skill Ability cooldowns should now work properly
      • Restore – 45 seconds
      • Regenerative Focus – 35 seconds
      • Pick Lock – 4 seconds
      • Steal – 7 seconds
      • Shadow Run – 35 seconds
    • You can no longer spam the stealth ability
    • Stat modifiers from buffs/debuffs now get reset on logout
    • Campfires now properly provide a reduction in the time to enter rest state
    • Fixed using bandages on others
    • Fixed hps for aged mobs
    • Fix bugs with multiple guards responding to a crime
    • Cultist merchant now actually sells items to players
    • Can no longer sell slaves that spawned as slaves to the slave trader
    • Increased value of treasure map treasure
    • Fixed surface of blacksmith patio
    • New harvesting tools should now have durability
    • Made it easier to click items
    • Fix some issues where states of trees/rocks could get out of sync between client and server (There may still be a bug here, but it’s better!)
    • Fix appraising stacks of items
    • Increased chance for skeleton weapons to break on death (sorry guys! graverobbing was just too lucrative)
    • Items should take longer to break after the “In danger of breaking message”
    • Fix gems getting long names
    • You can now gain up to 20 skill on dummies/training rock
    • Fix quest button not always opening the window